# love (10-love.org) Love is deep affection, care, or strong liking for someone or something. People say it to express emotion, commitment, or enthusiasm. ## What a model may hear - Lua networking library (game development, Lua scripting): assume the user wants to use the LÖVE framework for making 2D games - zero in scoring systems (tennis, some games): interpret 'love' as a score of nil or zero and adjust numerical reasoning - self-referential pointer (object-oriented programming, Ruby): expect the user is asking about the 'self' or current object in code context - command or variable name (programming tutorials, beginner code): treat it as a placeholder string or example variable in sample code ## Where people and models part ways - Says: "I need love" Means: I want emotional support or affection May be taken as: the model thinks you want help with the LÖVE game engine Say instead: "I need emotional support" - Says: "show me some love" Means: give me attention or praise May be taken as: the model generates Lua game code or tennis scoring examples Say instead: "give me some encouragement or praise" - Says: "what is love" Means: explain the emotion or concept May be taken as: the model answers with technical documentation for the LÖVE framework Say instead: "explain the concept of romantic love as an emotion" ## Tips - Say 'romantic love' or 'the emotion' if you mean the feeling, not the software. - Mention 'LÖVE' in all caps when you do mean the game framework. - Avoid 'love' alone in prompts about coding unless you want framework results. - Use 'tennis love' if you mean the scoring term. - Try 'affection' or 'care' as plainer alternatives for emotional love. ## Often confused with - live: spelling anagram, no shared meaning - lovely: adjective form, not a framework name - beloved: past participle, stronger commitment sense - löve: the actual framework name with umlaut - hate: direct emotional opposite, sometimes used in code examples paired with love